Hi,
here is a personal project I want to share which is inspired by a beautiful concept art by G xy.
https://www.artstation.com/artwork/XBZ8NL
I made a blockout for the building and sculpted the base meshes then baked them and made RGB mask for material blending then I modeled the props and used UV2 for detail trim Texture on all pots. after importing most of the models as nanite inside Unreal Engine 5 I made a layout and added props into their places and added a desert look Landscape with 3 Layers and used some Megascans rock and foliage's models.
I used Unreal Engine 5.1 for real time rendering Lumen for lighting ,3ds Max for modeling and UVs, Zbrush for Sculpting, Substance painter for Bake and Texturing, Megascans for foliage's and some Tile textures.
Desert Store Unreal Engine 5.1 - Daylight Video
Desert Store Unreal Engine 5.1 - Nightlight Video
Material Layer Blend using RGB texture Mask
Unreal Engine Material Layer Blend Using Realtime Virtual Texture (RVT)
Quick Progression