Hi ,
I saw a beautiful environment concept art by Louise Meijer and I decided to make it real time in unreal engine. it took about 1 mouth working in spare time and I learned a lot of new Technics during the process. all models and textures lighting are made by me . I used 3ds max , zbrush and marvelous designer for modeling , substance designer for tiling materials , substance designer for texturing props . for tiling surfaces I made a master material in UE4 to have vertex painting variations and wetness.
thanks for watching.
Cinematic preview